INTRODUCTION TO Autodesk Maya

WHO IS THIS COURSE FOR?
This course is designed for 3D artists, modelers, animators, and digital design students who want to get started with Autodesk Maya—one of the most widely used software tools in film, animation, and game studios.

Whether you’re coming from other programs like Blender or starting from scratch, you’ll learn how to model with precision, manage scenes, work with materials and renders, and prepare your content for professional post-production and animation workflows.
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Format
Duration: 8 days / 16 hours

Modality: Live online classes (2 hrs/day)

Price: Request more information

• Online platform not included
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COURSE CONTENT

• General introduction to the environment.
• Menu and interface navigation.
• Managing files, scenes, and projects.
• Saving types and professional organization.

• Primitives and basic geometries.
• Techniques for organic and hard-surface modeling.
• Key tools: Extrude, Bevel, Loop Tool, Multi Cut.
• Intro to UVs and clean topology.

• Curves, splines, and generating complex forms.
• Quad Draw and assisted retopology.
• Using deformers on geometry.

• Mesh control and cleanup
• Quads, Tris, and Ngons: how to handle them.
• Fixing problematic topology.

• Hypershade and shader setup.
• Material channels and properties (diffuse, specular, metalness, SSS...).
• Compatibility with various render engines.

• Render settings configuration.
• Lighting types and scene setup.
• Render passes and debugging for compositing.

• Exporting to Nuke and layered LookDev.
• HDRIs, shader balls, and shot integration structure.
• Color spaces and pro formats for cinema.

• Basic character rig and controllers.

• Driven keys and follow path animation.
• Referencing external rigs and applying changes.
• Blendshapes, corrective shapes, and dynamic constraints.

WHAT WILL YOU BE ABLE TO DO?
1. Functional mastery of Autodesk Maya as a professional 3D tool.

2. Ability to model, texture, light, render, and animate your own scenes.

3. Direct integration between Maya and post-production tools like Nuke.

4. A strong technical foundation for advancing into virtual production, advanced rigging, or VFX.

5. Real-world knowledge of the 3D pipeline in film, advertising, or video game studios.

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WHO IS THIS COURSE FOR?
This course is designed for 3D artists, modelers, animators, and digital design students who want to get started with Autodesk Maya—one of the most widely used software tools in film, animation, and game studios.

Whether you’re coming from other programs like Blender or starting from scratch, you’ll learn how to model with precision, manage scenes, work with materials and renders, and prepare your content for professional post-production and animation workflows.
 
Empty heading.
Img
Format
Duration: 8 days / 16 hours

Modality: Live online classes (2 hrs/day)

Price: Request more information

• Online platform not included

Empty heading.
COURSE CONTENT

• General introduction to the environment.
• Menu and interface navigation.
• Managing files, scenes, and projects.
• Saving types and professional organization.

• Primitives and basic geometries.
• Techniques for organic and hard-surface modeling.
• Key tools: Extrude, Bevel, Loop Tool, Multi Cut.
• Intro to UVs and clean topology.

• Curves, splines, and generating complex forms.
• Quad Draw and assisted retopology.
• Using deformers on geometry.

• Mesh control and cleanup
• Quads, Tris, and Ngons: how to handle them.
• Fixing problematic topology.

• Hypershade and shader setup.
• Material channels and properties (diffuse, specular, metalness, SSS...).
• Compatibility with various render engines.

• Render settings configuration.
• Lighting types and scene setup.
• Render passes and debugging for compositing.

• Exporting to Nuke and layered LookDev.
• HDRIs, shader balls, and shot integration structure.
• Color spaces and pro formats for cinema.

• Basic character rig and controllers.

• Driven keys and follow path animation.
• Referencing external rigs and applying changes.
• Blendshapes, corrective shapes, and dynamic constraints.

WHAT WILL YOU BE ABLE TO DO?
1. Functional mastery of Autodesk Maya as a professional 3D tool.

2. Ability to model, texture, light, render, and animate your own scenes.

3. Direct integration between Maya and post-production tools like Nuke.

4. A strong technical foundation for advancing into virtual production, advanced rigging, or VFX.

5. Real-world knowledge of the 3D pipeline in film, advertising, or video game studios.

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