Includes a real-time rendering workstation, 3D modeling, previsualization and Unreal Engine operation, a complete real camera motion capture system, tracking hardware, calibration and setup, sync generator, and Blackmagic Pyxis camera.
Available for shoots, events, campaigns, or training.
For impossible shots with millimetric precision.
Professional Virtual Production solution for broadcast.
When money moves, the camera moves too First project with Dra House and Robolt. Here we laid the foundations for the pipeline: we received and mapped all the...
When traditional shooting was no longer enough.The legacy of Jordi Pujol, his confession, and the political shadow he casts over entire generations demanded a narrative with weight...
Formación que se rueda como cine Transformamos una serie de módulos sobre liderazgo y gestión de crisis en una experiencia visual coherente y elegante. El reto no era solo...
59 Segundos is one of the most iconic programs on public television, hosted by Gemma Nierga, where experts and analysts tackle the issues that matter most to citizens—within a strict time limit.
Folklore, fiction, and technology. This is how the story begins. What happens when an old Scottish legend about selkies and transformations meets the cutting edge tech of virtual production? Don’t Feed Seals is born.
The Observer starts from a minimal premise: an alien ship, one crew member, and a universe yet to be written. From there, at Acid Drops we decided to expand the concept into a full visual environment.
Where tradition becomes a testing ground. Plaza del Conde de Miranda, in the heart of Madrid, served as the real-world location we scanned and transformed into a digital environment using high-precision photogrammetry techniques.
When nature has to be perfect from the very first frame. Audi couldn’t settle for a generic setting to showcase its new Q6 model. The campaign demanded a flawless natural environment—technically precise and visually striking—but without relying on physical locations or unpredictable shooting conditions.
What no longer exists... We rebuilt it. The Mexuar Palace, the original entrance to the Alhambra palace complex in Granada, was a key administrative and political center during the Nasrid dynasty.
A conversation that deserved its own stage. How do you capture the essence of flamenco—its intensity, its tradition, and its power—within a virtual environment? That was the question...
A podcast with more fandom than budget (but that´s not a problem) La Cantina del Cine isn’t your average podcast. It’s an endless post-meal chat among friends...
Information needs great scenary too. In a world where television visually competes with digital platforms, news programming can’t afford to fall behind. This news set is our proposal designed to show how virtual production can refresh the classic news format...
By eliminating travel, location rentals, and downtime, each shoot day becomes more productive.
The digital environment allows smoother recording without external interruptions or light changes.
Go from a city to an alien planet by simply switching the 3D environment.
Lighting, weather, background, camera, and color are fully controlled from the first rehearsal.
Less travel, less consumption, more environmental responsibility.
Everything can be visualized and validated before shooting, reducing uncertainty and post-production time.
Previous environments can be reused, adapted, or expanded for future productions.
Learn 3D modeling from scratch—High to low poly workflows, digital sculpting, retopology, basic animation, UVs, and shaders. Includes workflows for exporting to Unreal or Unity.
Texture like a pro: smart materials, ID and UV maps, HDRI, masks, and advanced effects to create realistic materials. Ideal for virtual production or video games.
Understand the role of the DOP in virtual production: light, color, visual narrative, cinematic references, professional or mobile camera shooting, and post-production.
Professional composition with nodes, chroma key, layered CGI, tracking, match move, color grading, and workflows for virtual production.
3D modeling, rigging, shading, lighting, rendering with Arnold, and pipeline with Nuke. Learn to prepare assets for virtual environments.
From real-time rendering theory to environment creation in UE5, physical lighting, post-production, and blueprints. Learn how we use Unreal for virtual production.
A revealing talk on how virtual production is transforming film, advertising, and television. Ideal for production companies, creatives, and students.