This course is designed for 3D artists, modelers, game designers, and digital content creators who want to take their models to the next level using procedural texturing and real-time digital painting.
You’ll learn to use Substance Painter as your main texturing tool, organize your workflow efficiently, and prepare materials for any render engine—Unreal Engine, Unity, Blender, and more.
No advanced knowledge is required, but familiarity with basic modeling and UV concepts is recommended.