INTRODUCTION TO
substance painter

WHO IS THIS COURSE FOR?
This course is designed for 3D artists, modelers, game designers, and digital content creators who want to take their models to the next level using procedural texturing and real-time digital painting.

You’ll learn to use Substance Painter as your main texturing tool, organize your workflow efficiently, and prepare materials for any render engine—Unreal Engine, Unity, Blender, and more.

No advanced knowledge is required, but familiarity with basic modeling and UV concepts is recommended.
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Format
• Duration: 10 days / 20 hours

• Modality: Live online classes (2 hrs/day)

• Price: Request more information

• Online platform not included
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COURSE CONTENT

• Project setup: resolution, formats, channels.
• Normals: DirectX vs OpenGL.
• Bit depth, texture size, and engine compatibility.

• Using smart materials, masks, and brushes.
• Channel painting and blend modes.
• Baking essential maps.

• Element separation: ID maps, UVs, materials.
• Geometry naming and clean structure for optimal Painter workflow.

• HDRI environments and visual consistency.
• Layer organization and base model texturing.

• Using references and building a coherent material plan.
• Tone and intensity cohesion.
• Wear and tear application based on object use, type, and age.

• Advanced painting, masks with baked maps (Cavity, AO).
• Importing external resources: textures, height maps, normal maps.

• Layered skin texturing: Epidermis, Dermis, Hypodermis.
• SSS and roughness/gloss handling for skin.

• Working with translucent surfaces and layered glass.
• Simulating complex materials with variable transparency.

• Packaging per platform
• Using default and custom templates.
• Final texture adjustments in the target render engine.

• HighPoly / LowPoly workflow.
• Fixing Normal and Ambient Occlusion maps for production.

WHAT WILL YOU BE ABLE TO DO?
1. Hands-on mastery of the Substance Painter environment.

2. Professionally textured 3D models ready for production.

3. Ability to package and export textures for any engine.

4. Real understanding of look development and visual adjustments.

5. A strong technical base to integrate into virtual production and video game pipelines.
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WHO IS THIS COURSE FOR?
This course is designed for 3D artists, modelers, game designers, and digital content creators who want to take their models to the next level using procedural texturing and real-time digital painting.

You’ll learn to use Substance Painter as your main texturing tool, organize your workflow efficiently, and prepare materials for any render engine—Unreal Engine, Unity, Blender, and more.

No advanced knowledge is required, but familiarity with basic modeling and UV concepts is recommended.
 
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Img
Format
Duration: 10 days / 20 hours

Modality: Live online classes (2 hrs/day)

Price: Request more information

• Online platform not included
Empty heading.
COURSE CONTENT

• Project setup: resolution, formats, channels.
• Normals: DirectX vs OpenGL.
• Bit depth, texture size, and engine compatibility.

• Using smart materials, masks, and brushes.
• Channel painting and blend modes.
• Baking essential maps.

• Element separation: ID maps, UVs, materials.
• Geometry naming and clean structure for optimal Painter workflow.

• HDRI environments and visual consistency.
• Layer organization and base model texturing.

• Using references and building a coherent material plan.
• Tone and intensity cohesion.
• Wear and tear application based on object use, type, and age.

• Advanced painting, masks with baked maps (Cavity, AO).
• Importing external resources: textures, height maps, normal maps.

• Layered skin texturing: Epidermis, Dermis, Hypodermis.
• SSS and roughness/gloss handling for skin.

• Working with translucent surfaces and layered glass.
• Simulating complex materials with variable transparency.

• Packaging per platform

• Using default and custom templates

• Final texture adjustments in the target render engine

• HighPoly / LowPoly workflow.
• Fixing Normal and Ambient Occlusion maps for production.

WHAT WILL YOU BE ABLE TO DO?
1. Hands-on mastery of the Substance Painter environment.

2. Professionally textured 3D models ready for production.

3. Ability to package and export textures for any engine.

4. Real understanding of look development and visual adjustments.

5. A strong technical base to integrate into virtual production and video game pipelines.
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